generative adversarial network

Mau Rua
1 min readOct 7, 2020

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A generative adversarial network (GAN) is a class of machine learning frameworks designed by Ian Goodfellow and his colleagues in 2014.

Two neural networks contest with each other in a game (in the form of a zero-sum game, where one agent’s gain is another agent’s loss).

Given a training set, this technique learns to generate new data with the same statistics as the training set.

For example, a GAN trained on photographs can generate new photographs that look at least superficially authentic to human observers, having many realistic characteristics.

Though originally proposed as a form of generative model for unsupervised learning, GANs have also proven useful for semi-supervised learning, fully supervised learning, and reinforcement learning.

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Mau Rua
Mau Rua

Written by Mau Rua

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